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Adobe has released Substance Painter 2019.3, the latest update to its 3D texture painting software, adding support for Photoshop .abr brushes and a lot of Photoshop-style improvements to painting workflow.

Substance Painter 2019.3.3

Author Topic: Unable to launch - Substance 2019.1.3 / 2019.2 with RTX 2070 (Read 897 times) Unplug I recently tried to launch substance painter 2019.1.3 using a new computer build with RTX 2070 graphic card and it crash as soon as it open with a shader compiler error. Substance Painter 2019.3 revamps the software's brush engine, bringing workflows for painting textures in 3D much closer to those for painting in 2D inside Photoshop. One key change is that it is now possible to import brushes in ABR format, making it possible for artists to reuse their existing Photoshop brush libraries, or the numerous. Allegorithmic Substance Painter 2019.3.1.3547 (x64) Languages: Multilingual File Size: 1.57 GB Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as. Substance Painter's workflow is non-destructive. You can experiment as much as you like, then jump back to previous stages if you don't love what you create. You can always find your way back.

The update, also referred to as the ‘Winter 2019' release, also introduces two new beta technologies: the automated UV unwrapping system originally codenamed Project Anorigami, and painting across UDIMs.

Import custom Photoshop brushes in ABR format
Substance Painter 2019.3 revamps the software's brush engine, bringing workflows for painting textures in 3D much closer to those for painting in 2D inside Photoshop.

One key change is that it is now possible to import brushes in ABR format, making it possible for artists to reuse their existing Photoshop brush libraries, or the numerous custom brushes available online.

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Of the latter, over 100 of the Kyle T. Webster brush presets available to Photoshop subscribers are now bundled with the software.

To support the ABR format, Substance Painter gets new brush parameters, including new Minimum Size and Minimum Flow settings when pen pressure is enabled, and new Position Jitter options.

A new alpha, Brush Maker Photoshop, supports the Roundness and mirorring properties of .abr brushes.

Adobe describes .abr support as a 'first iteration', with support for further brush settings due to be added gradually over subsequent releases.

More Photoshop-like behaviour when painting overlapping brush strokes
The update should also make the process of painting overlapping strokes feel more similar to that in Photoshop, particularly when working with low Flow or Opacity values.

Users can selecte a new Lighten (Maximum) blending mode for strokes from the Properties window, or activate a new gamma correction option on paint layers.

New brush previews and pen pressure options when working with graphic tablets
In addition, Substance Painter 2019.3 introduces a number of Photoshop-style quality of life improvements when working with graphics tablets and pen displays.

They include support for pen pressure curves, controlling how changes in pressure are translated into the opacity of the stroke on screen, and support for pressure interpolation when painting straight lines. Barcode 1 10.

The brush preview in the viewport can also now be switched between a full preview, an outline of the brush in use, and a standard crosshair.

Home inventory 3 4 0 – easily inventory your possessions. New natural media filters and brush presets
The presets added in the release also take inspiration from 2D painting, particularly natural media painting, with new filters for oil paint, watercolor and comic book effects.

There are two new natural media tool presets, Gouache Dense and Gouache Faded, and 18 new brush presets, including Charcoal Fine, and verious Paint Roller presets.

The latter can be used to repeat alphas smoothly along curved brush strokes, with suggested use cases including painting stitching or folds on clothing.



In beta: automated UV unwrapping and painting across UDIM tiles
Other major changes in Substance Painter 2019.3 include a new built-in UV unwrapping system, originally codenamed Project Anorigami when it was previewed at Siggraph this year.

The feature, which is still officially in beta, generates UV co-ordinates for imported meshes that are missing them, automatically seaming, unwrapping and packing the UV islands.

In addition, the release marks the debut of a long-awaited feature: support for painting across UV tiles when working with the UDIM UV layout format used by tools like Mari.

It's only available as a closed beta, limited to the first 500 applicants, so you will need to be quick to register.

New keyboard shortcuts and extended support for the Substance file format
Other changes in Substance Painter 2019.3 include new keyboard shortcuts for setting focus in the viewports, and for launching the texture baking window.

The update also extends Painter's support for the Substance file format, making it possible to achieve greater control over procedural materials imported from Substance Designer.

Among other changes, sliders can now be extended beyond the default minimum and maximum settings for a parameter, and will respect the parameter's step size. Find a full list of changes via the links below.

Pricing and availability
Substance Painter 2019.3 is available for Windows 7+, CentOS 6.6/Ubuntu 16.04 Linux and Mac OS X 10.11+.

Following Adobe's recent licensing changes, perpetual licences are now only available via Steam, and only for users earning under $100,000/year.

Confusingly, the new Steam edition is referred to as Substance Painter 2020 – presumably because it includes free updates until the end of 2020 – and has an MSRP of $149.99.

Subscriptions to all of Adobe's Substance tools cost $19.90/month or $219/year for artists and studios earning under $100,000/year; and $99.90/month or $990/year for other users.


Read an overview of the new features in Substance Painter 2019.3 on Adobe's blog

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Tags: ABR, Adobe, Allegorithmic, alpha blending, brush engine, brush preview, comic book, graphics tablet, Minimum Flow, Minimum Size, natural media, new features, oil paint, overlapping strokes, paint across UDIM tiles, pen display, pen pressure curve, perpetual licence, Photoshop, Photoshop brush, Position Jitter, pressure interpolation, pressure sensitivity, price, Project Anorigami, stroke blending, Substance Painter, Substance Painter 2019.3, Substance Painter 2020, system requirements, texture baking, texture painting, texturing, UDIM, UV packing, UV tile, UV unwrapping, watercolor

Take a seat, because this Spring release is packed with new and exciting features. Some practical, some eye-pleasing, and some totally out of left field!

Displacement and Tessellation

Some of you may remember us showing a hacky prototype of this a few years ago at a Substance Day event. Well it is finally here, for real.
You can now enjoy tessellation and displacement in both the viewport and Iray. Import a displacement map and marvel at the newly detailed silhouettes, or paint in your height channel to literally sculpt your asset in real time.


Compare Mask Effect

Displacement is great, but how about a way to blend and layer materials easily using their height data? The new Compare Mask effect does this and more.
This new mask effect allows you to blend by comparing the content of the current layer with the one from the layer stack underneath, similar to the Blend-if function in Photoshop. Combine it with the updated Seamless Material sample project to create tileable environment materials rapidly.
The Compare Mask is useful for creating quick height blends - but not just for this! It also works with any other channel in your texture set.

Dynamic Strokes

This one is a doozy. Principle 3 11. Dynamic Strokes introduces a way to generate procedural brush strokes based on Substance parameters. Your brush can evolve over time, swap its alpha at random or even generate a whole new material with each stamp.

The way this works is that any Substance file can be used as a material or alpha when painting and becomes aware of each stamp being drawn, and can react accordingly.
A simple example could be a grungy alpha that generates a unique shape with each new stamp, making each stroke totally unique.
The brushes can also be time-sensitive, fading out, changing color, morphing, or doing any kind of crazy thing based on how much time has passed since you started painting.
With a bit of creativity, a touch of Substance Designer, and a lot of fun, you can do something like this:

You can even go further and combine all these functions into one, and come up with something like this Ivy generator, which spawns unique branches along the stroke path, branches alternate sides, and each successive branch becomes smaller than the previous one based on the speed of the stroke. Black magic right there.

This new version of Substance Painter ships with a set of new tools taking advantage of dynamic strokes, and you can check out the documentation to create your own in Substance Designer. There's also a tutorial by our very own Wes McDermott, right here! We can't wait to see what crazy behavior you'll come up with!

New Projection Modes

Until now, Substance Painter has given you a choice between a good old UV projection and a Triplanar projection for Fill layers. Two new projection modes have just been added, and more are on the way.
You can now choose between a Spherical and Planar projection for your layer. With the Planar projection, your Fill layer will then act as a decal and several options allow you to play with tiling, as well as with how far the decal affects the geometry.
A new placement gizmo makes it super-easy to move the decal around your asset: simply drag it around and it will snap to the surface of your mesh automatically.
The planar projection comes with culling settings to fade properly with the geometry:

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The spherical projection proves useful to add specific patterns in some complicated setups:

Radial Symmetry

The Symmetry tool has been improved with a brand new Radial option. Special shoutout to all of you spirograph fans out there.

Layer Stack and Other UX Improvements

A release of Substance Painter is never complete without some UI tweaks, and this time the Layer Stack, Texture Set list and Channels list went through the hands of the UX team.

You may notice loads of eyes looking at you from the depths of the layer stack. These are migrating from Photoshop to Substance Painter in the first of a series of efforts to close the gap between both tools and unify the user experience. You will see more meaningful and interesting synergies as we move forward.

The Texture Set list has also received a little makeover and you may notice that you can now select multiple Texture Sets at once. Why, you may ask? Go to the Texture Set Settings window to find out why… Yes! You can now change the settings of multiple Texture Sets at once, allowing artists who work with UV Tiles to lose a little less hair each day.

Finally, but may I say most importantly, the Channels list in the Properties window has been updated with a small but undoubtedly welcome addition: clicking on a channel with the Alt key pressed will single out this channel; doing it again will reactivate all the other channels. You're welcome!

Dithering Override

Dithering of exported normal maps was introduced late last year and a lot of you asked for an option to override it, so here it is.

New Content

Finally, on top of the new Dynamic Strokes Tools, you will find a series of new effects, alphas and filters. You can find a full list of new assets in the Release Notes.

Already have a Substance Painter license or an active Substance subscription? Download the new version now.

Don't have either of these? No problem - you can also try Substance Painter free for 30 days.

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And if you are a new Substance Painter user, check out Wes' tutorials: Getting started with Substance Painter!





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